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	<title></title>
	<link>http://bclark.info/blog</link>
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		<title>Projects</title>
		<description>Capiderm: The Anti-Consumerism Patch (2006)
Tired of falling prey to the wrath of consumerism? Addicted to the exhilaration of burning through your paychecks through the purchase of useless name brand items? Can't resist the hypnotic spectacle of commercial spaces?

Introducing Capiderm - the anti-consumerism patch.


Capiderm uses active Electronic Article Surveillance (EAS) tags ...</description>
		<link>http://bclark.info/blog/?p=15</link>
			</item>
	<item>
		<title>makecurves.com</title>
		<description>woflUploaded by makecurves </description>
		<link>http://bclark.info/blog/?p=13</link>
			</item>
	<item>
		<title>Douglas Coupland: Close Personal Friend</title>
		<description>I just stumbled across an absolutely brilliant video made by Douglas Coupland (yes, the author of Generation X and jPod). All I want to do now is spew out quotes from it. If you read this, please watch the videos. I love this guy. (part1/3, part2/3, part3/3.)   </description>
		<link>http://bclark.info/blog/?p=12</link>
			</item>
	<item>
		<title>Code for the Open Columns Project</title>
		<description>All of this code below I have written in the Arduino environment for Open Columns, a project headed up by Omar Khan, a professor in the School of Architecture at the University at Buffalo. This piece had its opening on 9/15 for Beyond&#124;In Western New York at Buffalo Art Studios ...</description>
		<link>http://bclark.info/blog/?p=8</link>
			</item>
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		<title>The Priest and Altar Boy Game</title>
		<description>Rules:
Each player controls three boys. Whoever has one boy successfully upgrading to Pope wins the game. 
There are four stages in this game, altar boy, priest, bishop and pope.

Players roll the dice to progress. Altar boy can only go forward. However, priest, bishop and pope are allowed to go any ...</description>
		<link>http://bclark.info/blog/?p=7</link>
			</item>
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		<title>Observations on Play and Religion</title>
		<description>According to Huizinga play is:
Free. Play is voluntary. Players involved are never obligated to play a game have the freedom to remove themselves from it at their own will.

Not Real. Play as a system occurs outside the domain of the real world.

Repetitive. The rules involved with play are repetitive and ...</description>
		<link>http://bclark.info/blog/?p=6</link>
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		<title>Exploitation on Social Networking Sites</title>
		<description>"All liberation depends on the consciousness of servitude" - Marcuse

In the past half-year it has occurred to me that the economic strategy of sites such as Myspace and Friendster as well as Blogger not only depend on voluntary self-disclosure but thrive on it. I have had multiple discussions, both within ...</description>
		<link>http://bclark.info/blog/?p=4</link>
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		<title>The Social Network Site as a Cultural Implicasphere</title>
		<description>I was thinking today about the relationship of individuals social network site profiles to other individual profiles and I could not shake off the Hofstadter's term "implicasphere." I know that other ideas such as Habermas' public sphere or people such as Barry Wellman could better illustrate the structure of a ...</description>
		<link>http://bclark.info/blog/?p=3</link>
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