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The Priest and Altar Boy Game

Rules:
Each player controls three boys. Whoever has one boy successfully upgrading to Pope wins the game.
There are four stages in this game, altar boy, priest, bishop and pope.

Players roll the dice to progress. Altar boy can only go forward. However, priest, bishop and pope are allowed to go any directions they want.

There are two upgrading zones on the board. But players can only upgrade alternatively in the two zones. You can not upgrade in the same zone consecutively.

There are two confession zones on the board. If a player lands on the zones, he is sent to the confession room on the side. The player loses a turn and has to answer the other players’ question honestly.
There are two pray zones on the board. If a player lands on the zones, he has to roll the dice again. If the dice shows six in number, his prayer comes true. He can move himself to wherever he wants except the upgrading zone. Otherwise, the player loses a turn.

When opponent players land in the same grid. Priest and bishop can put altar boys to confession room. Bishop can put priest back to altar boy. If they are in the same level, both go to confession room.

The Secret Society Rule: There is an entry to the choir schools. Only altar boys can enter choir schools. After enter choir schools, they have to go through the purple zone before leaving. A choir boy gets upgraded when landing in the same grid twice with a priest or a bishop. Upgraded choir boys can kick a priest or bishop that has helped him upgrade out of the game if he is now in a higher level than them.

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